Houdini Pyro
Sourcing
For smoke only - source only “density” attribute
For the smoke to rise - source “temperature” attribute
To create flames - source “burn” attribute
Add noise for a more realistic sourcing ;
set the attributes from the pyro source
set the signature either 1D or 3D
Check Animated
Remap noise between 0 and 1 ( for stronger contrast remap it to -1 and 1 )
Change the element size to be smaller ( eg. 0.2 )
this node is to rasterize into volumes all the attributes made by the pyro source node